Friday, January 03, 2014

Using Karma Points for Critical Success in Five by Five

Hello, and Happy New Year! For my first post of 2014 I want to offer this updated Karma Point option:

Terms Clarifications - Types of task rolls and different results ... 

Unskilled Test (Standard Success) - You do not have a Trait that matches this task. You must roll a 0 to succeed. Critical Success is not possible.

Trouble Test (Standard Success) - This task matches your Trouble Trait. You must roll Doubles to succeed. Critical Success is not possible. If you try to do this, you gain a Karma Point. If you succeed at doing this (You rolled doubles!) you gain 2 Karma Points.

Standard Test (Standard Success) - You have a Trait on your character record of 2 or greater that matches this task. If your 5x5 roll is LESS THAN your Trait, you have achieved a standard success.

Standard Test (Critical Success) - You have a Trait on your character record of 2 or greater that matches this task. If your 5x5 roll is EQUAL TO your Trait, you have achieved critical success.

Unskilled and Standard Test (Fumble) - If your 5x5 roll is DOUBLES then you fail that task. At the GM's discretion this can also indicate a Fumble and will incur additional negative consequences, especially is your task was particularly risky. When you roll Doubles while attempting any test you gain a Karma Point.

Trouble Test (Fumble) - Use of the Trouble Trait is especially risky and the rules of the Trouble Test are the opposite of those for Standard Tests. Doubles means success, and a result of Zero means a potential Fumble.

Spending Karma Points to ...

Turn a Failed Standard or Unskilled Test into a Success:
If your attempt to do something failed, and you didn't roll "doubles," you can spend Karma Points to make the failure a success. For each Karma Point spent you can shift the Trait that you are using to attempt the task one step higher on the Trait array (2, 3, 4, 5, 6, 8, 10, 12, 15, 20) until the value matches the product of the die roll. This will turn your failed test attempt into a Standard Success.

Turn a Successful Standard Test into a Critical Success:
If your attempt to do something has achieved a Standard Success (the 5x5 roll is LESS than your Trait) and your Trait is 2 or greater, you can use Karma Points to shift the Trait that you are using one step higher on the Trait array (2, 3, 4, 5, 6, 8, 10, 12, 15, 20) until the value matches the product of the die roll. This will turn your Standard Success into a Critical Success!


Looking forward to playing lots of Five by Five in 2014!

Regards,


Jeff




1 comment:

  1. For what it's worth, you could expand the scope of point use as I did with Risus Points. A direct lift from PDQ, Fudge, and D6. The Points have various uses.

    Clearing the Fog: Get a recap or tip from the GM

    Digging Down Deep: Adds a bonus die.

    My Heart is Pure: One re-roll

    Second Wind: Restores all the dice to a cliche for a task/combat

    Tale-spinning: Dictate a new fact: 1 RP per minor detail, 2 RP per
    significant detail; subject to GM veto.

    That's Handy: Trades dice for Gear; 1 RP for handy gear, 2 or more for really useful gear.

    as do Hero Points in PDQ,
    http://www.atomicsockmonkey.com/freebies/zoz/zoz-preview.pdf

    or Hero Points from Mini Six (D6)
    http://www.antipaladin.com/Mini_Six.pdf

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