One of my players has volunteered to take a turn in my current Five by Five campaign to be the GM. This is pretty awesome as it gives me a chance to participate as a player and see Five by Five from the other side of the dice. The characters are currently in a high fantasy setting (hence, I suppose all the emphasis on trying to create fantasy trappings for the game) so, I made a character appropriate for the high fantasy genre (but with a bit of a silly anachronistic twist ... our game tends to genre hop. We started in a zombie apocalypse that turned space invasion that turned high fantasy.
I found that as I was jotting down ideas for character traits that each was a simple sentence. I ended up keeping the sentences themselves and just putting the product values beside each one to complete the character. Here is what I have:
- Elf Prince and Adventuring Rock-Bard
I rock out with magic spell songs! (6)
My mythril guitar is a deadly weapon! (5)
I charm the masses with my exotic elf beauty! (4)
My lithe elf body gives me speed, agility, and grace! (3)
I possess enhanced elf senses like infra-vision and pointy ears! (2)
My weakness is saying, "no" to the ladies! (D)
I really like the idea of using full sentences to define traits over restricting character descriptors to only one or two words. It helps to give each trait context and adds a bit of flavor. Future versions of Five by Five will incorporate "sentence trait" examples over "word trait" examples.
Richrath's first game should be tonight. I will let you know how it goes. (Oh, and a special prize to the first person who can correctly guess where my name, "Richrath" comes from!)