So lately I have been working on a medieval skirmish combat version of the Xceptional Game mechanic that would allow me to concentrate on combat in general and weapons and armor specifically. I had a bunch of rough ideas on paper which I decided to dump here because I felt like I needed to post something, and every once in a blue moon (oh, so rare, but really welcome) some one will read something I've posted and say something encouraging ... and I needed some encouragement.
Then a few days later I look at the post, and ... well as you know, I found it to be a mess. So I have "gone back to the drawing board" as it were. The thing is, I am in fantasy skirmish combat mode now and still haven't put that to bed. So some of the work I did in trying to improve the weapons and armor aspect in Xceptional is finding its way into what I am doing now, but what I am doing now isn't Xceptional ... it's new.
Or, actually it's really old. As I decided that trying to force the Xceptional Game mechanic to become something it wasn't was like trying to chop down a mighty oak tree with a small herring, I began to look for something to replace it with. And I had something already prepared. Or at least remembered from long ago.
The very first RPG that I ever tried to create was called Xerospace. It was science fiction and a mix of space opera and mutants with super powers (the premise being that the act of traveling through Xerospace (my own version of hyperspace) actually caused mutations (aka super powers) ... it was Star Wars meets the X-Men. And as with everything I do, it had it's own quirky little game mechanic. One that I haven't fiddled with since 1997. Just for fun I laid it in to the work I was doing with Player Facing Rolls to see what might happen and ... wow!
So now I'm working on a completely new fantasy based game system and here we go again.
I am thinking of just calling this one Rage Precognition Grace after the three primary character Ability Scores which I am retaining. That was also the name I used for a 1 page RPG that I did, but it's mine name so I can reuse it if I want to.
I want to drop a quick note of thanks to Rob Lang at the Free RPG Blog. He gave a very nice little shout out to me on his blog that I only just read today (and it couldn't have come at a better time.) After throwing up my hands in exasperation as my efforts to make the Xceptional mechanic do something it couldn't. I was really questioning myself. Sometimes when our creativity takes a hit, it's hard to recover. And there is very little gratification in the "free RPG game" let me tell you.
Rob's kind words gave me a much needed boost of self-confidence and renewed determination. So, I am writing again and feel invigorated in doing it. Thanks for that, Rob!